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namespace DSL {
// using directives
using UnityEngine;
using System;
// Type definitions
// members
public static DSL.DataManager instance;
public int score;
private void Awake() {
instance??= this;
}
public int GetLives() {
return this.lives;
}
public int GetScore() {
return this.score;
}
public void SetLives(int value) {
this.lives = value;
}
public void SetScore(int value) {
this.score = value;